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Old Jun 19, 2009, 01:58 PM // 13:58   #1
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So,as ROJ and COP are dead,the MT is gonna need new nukers.
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)
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Old Jun 19, 2009, 02:07 PM // 14:07   #2
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Quote:
Originally Posted by Nodakim View Post
So,as ROJ and COP are dead,the MT is gonna need new nukers.
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)
RoJ is dead? I thought that it was just hero AI that now recognised to scatter...?
Or am I being stupid?
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Old Jun 19, 2009, 02:08 PM // 14:08   #3
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RoJ causes scatter.
Everywhere.
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Old Jun 19, 2009, 02:13 PM // 14:13   #4
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Because its totally not possible to bring AoE KDs to keep them in it...

But of course this may require something known as coordination.

And why is Guru so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing slow today.

Last edited by Kendel; Jun 19, 2009 at 02:16 PM // 14:16..
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Old Jun 19, 2009, 02:27 PM // 14:27   #5
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RoJ sucks.Deal with it.
CoP is dead.
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Old Jun 19, 2009, 02:53 PM // 14:53   #6
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RoJ sucks.Deal with it.
CoP is dead.
Spoken like a true cookie cutter noob.
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Old Jun 19, 2009, 03:39 PM // 15:39   #7
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Seriosuly SC guilds dont even think about using ROJ/COP now.
Rift spammer or FOC.
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Old Jun 19, 2009, 03:43 PM // 15:43   #8
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From Guildwars website...

"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.

Deal with it
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Old Jun 19, 2009, 03:43 PM // 15:43   #9
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From Guildwars' website...

"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.

Deal with it
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Old Jun 19, 2009, 03:49 PM // 15:49   #10
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Yes coordinating Knockdowns is far too much effort. Its been 12 hours and they've already abandoned RoJ, because they can't think of a way to stop them kiting the insanely powerful armour ignoring damage?

Should be funny seeing them use FoC. What is it, 130 at 18 Curses? Echo'd and its not particularly fast either. Your looking at less damage than a single RoJ.
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Old Jun 19, 2009, 04:26 PM // 16:26   #11
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Quote:
Originally Posted by Urass View Post
From Guildwars' website...

"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.

Deal with it


It causes scatter everywhere...
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Old Jun 19, 2009, 04:26 PM // 16:26   #12
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Quote:
Originally Posted by Urass View Post
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"

For the rest, RoJ remains as it was.
Not quite true... in NM Heroes scatter however in HM everyone will scatter from it:

Quote:
Originally Posted by Guild Wiki
Ray of Judgment scatters heroes in both normal and hard mode. In hard mode, all NPCs will scatter from it.
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Old Jun 19, 2009, 04:29 PM // 16:29   #13
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SF + fragility
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Old Jun 19, 2009, 05:02 PM // 17:02   #14
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One SS, One Splinter barrage, 2 FoC's.
The way me and elemonk set it up originally, still seems viable
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Old Jun 19, 2009, 05:16 PM // 17:16   #15
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3 RoJs 1 deep freeze + glyph sac MS ele or 16 fastcast mes. Messy and slower but itl work.
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Old Jun 19, 2009, 05:45 PM // 17:45   #16
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Or you could just run physway.
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Old Jun 19, 2009, 08:09 PM // 20:09   #17
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Splinter barrage FTW!!!! Try to tell this to pugs. They are still: RoJ, RoJ, RoJ, RoJ.... RoJ....
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Old Jun 20, 2009, 09:39 AM // 09:39   #18
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RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.

[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.

Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!

Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.

First test of the build was a success -21 minute run

Last edited by Athrun Feya; Jun 20, 2009 at 09:41 AM // 09:41..
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Old Jun 20, 2009, 09:47 AM // 09:47   #19
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Quote:
Originally Posted by Athrun Feya View Post
RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.

[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.

Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!

Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.

First test of the build was a success -21 minute run
Very clever. I prefer this over the FoC. Thanks for sharing.
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