Jun 19, 2009, 01:58 PM // 13:58
|
#1
|
Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
|
Fowsc
So,as ROJ and COP are dead,the MT is gonna need new nukers.
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)
|
|
|
Jun 19, 2009, 02:07 PM // 14:07
|
#2
|
Krytan Explorer
|
Quote:
Originally Posted by Nodakim
So,as ROJ and COP are dead,the MT is gonna need new nukers.
So what?
I think 3 FoCers,1 VoR and 1 SS would be solid.
You could pack the VoR mesmer with heals because he cant cast mesmer hexes.
(anyway the damage is armor ignoring)
|
RoJ is dead? I thought that it was just hero AI that now recognised to scatter...?
Or am I being stupid?
|
|
|
Jun 19, 2009, 02:08 PM // 14:08
|
#3
|
Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
|
RoJ causes scatter.
Everywhere.
|
|
|
Jun 19, 2009, 02:13 PM // 14:13
|
#4
|
Frost Gate Guardian
|
Because its totally not possible to bring AoE KDs to keep them in it...
But of course this may require something known as coordination.
And why is Guru so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing slow today.
Last edited by Kendel; Jun 19, 2009 at 02:16 PM // 14:16..
|
|
|
Jun 19, 2009, 02:27 PM // 14:27
|
#5
|
Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
|
RoJ sucks.Deal with it.
CoP is dead.
|
|
|
Jun 19, 2009, 02:53 PM // 14:53
|
#6
|
Frost Gate Guardian
|
Quote:
Originally Posted by Nodakim
RoJ sucks.Deal with it.
CoP is dead.
|
Spoken like a true cookie cutter noob.
|
|
|
Jun 19, 2009, 03:39 PM // 15:39
|
#7
|
Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
|
Seriosuly SC guilds dont even think about using ROJ/COP now.
Rift spammer or FOC.
|
|
|
Jun 19, 2009, 03:43 PM // 15:43
|
#8
|
Krytan Explorer
Join Date: Sep 2008
Location: UTC -5 or -6
|
From Guildwars website...
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
Deal with it
|
|
|
Jun 19, 2009, 03:43 PM // 15:43
|
#9
|
Krytan Explorer
Join Date: Sep 2008
Location: UTC -5 or -6
|
From Guildwars' website...
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
Deal with it
|
|
|
Jun 19, 2009, 03:49 PM // 15:49
|
#10
|
Frost Gate Guardian
|
Yes coordinating Knockdowns is far too much effort. Its been 12 hours and they've already abandoned RoJ, because they can't think of a way to stop them kiting the insanely powerful armour ignoring damage?
Should be funny seeing them use FoC. What is it, 130 at 18 Curses? Echo'd and its not particularly fast either. Your looking at less damage than a single RoJ.
|
|
|
Jun 19, 2009, 04:26 PM // 16:26
|
#11
|
Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
|
Quote:
Originally Posted by Urass
From Guildwars' website...
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
Deal with it
|
It causes scatter everywhere...
|
|
|
Jun 19, 2009, 04:26 PM // 16:26
|
#12
|
Lion's Arch Merchant
Join Date: Jan 2008
Location: Reading, England
Guild: Zaishen Masters [ZM]
Profession: R/
|
Quote:
Originally Posted by Urass
"Heroes are more likely to scatter appropriately when affected by Ray of Judgment"
For the rest, RoJ remains as it was.
|
Not quite true... in NM Heroes scatter however in HM everyone will scatter from it:
Quote:
Originally Posted by Guild Wiki
Ray of Judgment scatters heroes in both normal and hard mode. In hard mode, all NPCs will scatter from it.
|
|
|
|
Jun 19, 2009, 04:29 PM // 16:29
|
#13
|
Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
|
SF + fragility
|
|
|
Jun 19, 2009, 05:02 PM // 17:02
|
#14
|
Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
|
One SS, One Splinter barrage, 2 FoC's.
The way me and elemonk set it up originally, still seems viable
|
|
|
Jun 19, 2009, 05:16 PM // 17:16
|
#15
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
|
3 RoJs 1 deep freeze + glyph sac MS ele or 16 fastcast mes. Messy and slower but itl work.
|
|
|
Jun 19, 2009, 05:45 PM // 17:45
|
#16
|
Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
|
Or you could just run physway.
|
|
|
Jun 19, 2009, 08:09 PM // 20:09
|
#17
|
Krytan Explorer
Join Date: Apr 2008
Profession: Mo/
|
Splinter barrage FTW!!!! Try to tell this to pugs. They are still: RoJ, RoJ, RoJ, RoJ.... RoJ....
|
|
|
Jun 20, 2009, 09:39 AM // 09:39
|
#18
|
Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
|
RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.
[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.
Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!
Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.
First test of the build was a success -21 minute run
Last edited by Athrun Feya; Jun 20, 2009 at 09:41 AM // 09:41..
|
|
|
Jun 20, 2009, 09:47 AM // 09:47
|
#19
|
Banned
Join Date: Jan 2009
Profession: A/W
|
Quote:
Originally Posted by Athrun Feya
RoJ+DF is actually still viable with organised teams but everyone seems to love FoC.
[agro] have come up with a rather more interesting answer to the skill changes. Still technically an armor ignoring spike but does not involve RoJ, FoC, CoP, E Surge, Wandering Eye... etc. They may seem like old builds but pay attention to the usage. A perma pulls and things are killed in spikes, much like cryway/roj teams.
Full builds and usage is posted on PvXwiki FoW MANLY SPIKE!
Taken from page:
How to spike: Perma balls large groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible. The spike should take a matter of seconds.
First test of the build was a success - 21 minute run
|
Very clever. I prefer this over the FoC. Thanks for sharing.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:47 PM // 20:47.
|